First body participating in the constraint.
Second body participating in the constraint.
Set to true if you want the connected bodies to collide.
Equations to be solved in this constraint
The offset angle of bodyB in bodyA's frame.
The offset of bodyB in bodyA's frame.
The type of constraint. May be one of Constraint.DISTANCE, Constraint.GEAR, Constraint.LOCK, Constraint.PRISMATIC or Constraint.REVOLUTE.
Get the max force.
Set max bias for this constraint.
Set the maximum force to be applied.
Set relaxation for this constraint.
Set stiffness for this constraint.
Updates the internal constraint parameters before solve.
Locks the relative position and rotation between two bodies.