If set to true, bodyB will be free to rotate around its anchor point.
Body A's anchor point, defined in its own local frame.
Body B's anchor point, defined in its own local frame.
An axis, defined in body A frame, that body B's anchor point may slide along.
The lower limit for the constraint
Max force to be applied by the constraint
The upper limit for the constraint
Whether the constraint should wake up bodies when connected
Set to true if you want the connected bodies to collide.